With Update 1.5 we moved the crews to a special tab in the Hangar, which caused some negative feedback from our players. We've already fixed it, so now it's time to tell why did we do it in the first play.
Describing our flight model or speaking about best approaches to flying particular aircraft classes, we always mention optimum airspeed and altitude that provide best plane performance. But how can a player find out if he's doing everything right or not?
Upon releasing World of Warplanes Update 1.5 we received a lot of negative feedback about our markers that became annoying and obstructive. In this post we'll tell you how we're planning to fix this situation.
In the first part of this post we discussed the changes to ground targets in Update 1.5.0. Naturally, such a drastic change in game design needed serious adaptations in other game mechanics and particularly – in the Superiority calculation mechanism.