December 2017: Developer QnA, Part 3

 

 

 

In the final part of our recent QnA session we talk about future updates, balance improvements and much more.


 

Q: Why can’t I look in the hangar at the planes that I haven’t bought? You can in so many games, including WoWS. 

We can add this feature, but there are higher priority tasks right now.

Q: Does WoWP hate Belgium? Where is our flag? You have one for Romania. It doesn’t seem hard to make the Belgian flag.

Our bad, we’ll add it ASAP. Furthermore, we will double-check and add other European flags to the same pack.

Q: I was surprised that there weren’t crossover bundles between WoT, WoWS and WoWP for black Friday. Any plans for that?

Actually we’ve never had such crossover bundles in Europe or the CIS, not just for Black Friday. It is an interesting idea and we talked about it internally, but to implement it we need a lot of discussion, coordination and approval between teams, so at the moment such bundles are “on hold”.

Q: When is the “Invite a friend” program going to start?

The referral program is planned to be launched at some point in 2018, stay tuned.

Q: Are there plans for Clans in development? Airbase (similar to WoT and WoWS), Clanwars, Clan battles.

Clan functionality is an endgame feature. At the moment we need to create endgame content and game modes for single players, then we’ll get to co-op meta gameplay for clans. There are a lot of ideas.

Q: Any plans to bring back 3-pilot flights?

This is quite possible. Since the current game mode requires coordination and tactics, reintroducing 3-man flights might benefit the game. But we need to be careful so that those flights don’t become overpowered again, which was the reason we limited them in the first place.

Q: Will you introduce any kind of Tier X endgame content?

Yes, we have some interesting ideas for endgame gameplay and content for 2018. Some of them are already being developed or prototyped. We will keep you updated once we have something tangible.

Q: 2.0 has been introduced on short notice and after far too short of a test period, alienating a lot of the “veteran” players who wouldn’t have invested as much time and money in a WoWP the way it looks and plays now. Are there any plans to make up for their sudden loss of a game they enjoyed? Any plans to bring back 1.x game elements, battle modes and/or flight physics?

Some of the experience those veteran players might have lost and are yearning for will be brought back with new major updates and game modes. For instance, we are working on a “hardcore” PvP dogfighting mode without respawns.

We will not bring 1.x back in the same form as it was, this is our final decision. The game needs to evolve and the former version did not give us any opportunity to do so. 

Q: Any plans to add more nation tech trees? Italy? Romania? More French planes? Or even add these to existing trees like the Australian planes in the UK tree?

I can’t say anything about full trees, but separate aircraft from other nations aside from those we currently have are probable.

Q: Any plans for overhauling the classes because of the changes in 2.0?

There are no plans to make significant changes to aircraft classes as archetypes in the game. Nevertheless, we will keep an eye on the statistics and feedback and make balancing passes and improvements for specific aircraft that need them. Additionally, we will add more bombers, including researchable ones.

Q: Are there any plans to shorten the bomb and rocket reload times for multiroles and GAAs? Multirole fighters have the problem that they turn into a worse fighter for 2 minutes after dropping their ordnance and maybe damage a few targets or in the best case scenario they can destroy 1-2 ground clusters. And GAAs just kill the first base with ease, then they have to resort to their guns for the second base and by the third one they have their ordnance back.

Maybe make it so that each rocket or bomb takes maybe 10 seconds to reload, so if you have 8 rockets, it’s gonna take 80 seconds for a complete reload, but every 10 seconds you get a rocket, etc.

The main damage source for MRF and GAA are their guns. Rockets and bombs are auxiliary armament in their case. They provide a periodic burst in damage that allows these aircraft to destroy most critical targets quickly, and as such they require tactical thinking to use in an optimal way. At the moment, outboard armament for these classes works as intended. This doesn’t mean that we won’t reduce the reloading time for some aircraft though, balancing pass is coming.

Q: Any plans to make boom and zoom aircraft relevant? It seems that TnB aircraft like the Zeros or Spitfires are doing very well while planes like the Me 209 V4 or J8M are doing rather poorly due to their lack of firepower and really fast speeds. They just aren’t effective planes in the new meta.

Altitude fighters-interceptors simply need relevant targets. They will get them once new bombers enter the game. 

Q: Asymmetrical maps seem imbalanced, one side always seems to have the upper hand on these. One team has one attack base and the other team has to defend their bases. Any plans to remove asymmetrical maps?

We have accumulated a lot of statistical data for all the maps and schemes. Based on this, we will disable several asymmetrical schemes that are most imbalanced and rework them.

That being said we still think that asymmetrical schemes can be exciting and balanced. Achieving balance on them is much harder than on mirrored schemes, but it’s possible.

Q: There are evidently a lot of aircraft flying around that aren’t available to most players. The Commonwealth Boomerang is a common base defence bot, and I think I even saw a Payen design once…

I’d like to know if not how to get them, at least why we CAN’T.

Aside from a couple of aircraft that we use for NPCs (the Ju 52 we used in 1.x tutorial, NPC bombers, etc.) and limited machines that were used as awards for Alpha and Beta-testers, all of the aircraft in game can be obtained via Specials, Limited Time Offers, or often appear as prizes in marathons. 

In Update 2.0.2, which is planned for the winter holidays, we will add a lot of rare warplanes to the pool of those available for purchase inside the game client. Other aircraft will eventually turn up in other Specials - keep track of the news.

Q: Will the Sh-Tandem from the Beta ever return!?

Yes, it will.

Q: Are there plans to adjust the bot AI for fighters and multiroles? They seem to prioritize bombers and ignore ground attacks quite often.

We intend to improve bot behaviour both in high-level strategic aspects like choosing the correct territories and fulfilling their class-specific roles, and in tactical aspects like targeting specific enemies.

Q: Any ETA on enabling replays?

At the moment, we plan to enable them in Q2 2018. The number of improvements and features with higher priority is quite large.

Q: Are we going to see a bigger variety in Defense Fighters as well as some similarly tiered ones like Tier IX AI Defense Attackers and Ta 183 vs normal Tier IXs and so on, just to add variety to the same AI planes two tiers below you?

By design the defenders should:

1. Be significantly weaker than player aircraft, which is why they are two tiers lower than the battle tier and have their parameters tuned.

2. Be based on aircraft models that are a) distinctly neutral and b) correlate with the battle setting (the real-world region that the map is based on and the design timeframe similar to player aircraft). For example, a Tier V battle in a Pacific setting would require defender aircraft from Japan, Australia, or similar neighboring nations, built around the 1940s. 

At the moment, not all battle tier and map combinations adhere to these design principles, but we’re working on it.

Q: In your website message with the release of WoWP 2.0 you also mention future big updates 2.1 and 2.2. Can you roughly give a period when you intend to release those updates? Will it be a couple of months? Six months? A year? Years? Never?

Just from the nature of these big updates, we are being very careful with the promises we make. There is A LOT to be done, and we’d rather say something certain when we have everything close to its final form. Keep your eye on the news and development blog - we will provide updates there.

Q: Any plans to add more camouflages and more personalized visual customisation?

Visual customization and personalization for aircraft are one of the features that we’ve wanted to make for a long time. Unfortunately when choosing between improving the main game mechanics and working on the visuals, the former keep winning.

Q: Any plans to release WoWP on Steam?

In short, stay tuned. I can’t say anything certain yet.

Q: Any chance of increasing the ability for a single person to carry? I have seen many people abandon the game since they feel like no matter how well they do, they cannot achieve anything meaningful in the outcome of the battle. 

It’s interesting to note that at the same time we’ve seen quite a lot of feedback that says that in 2.0 they actually started feeling like they can finally affect the outcome of the battle with their actions. Anyway, we’ll be making further improvements so that every player’s impact feels more significant.

Q: Any chance of changes for Air to Air rockets? They really suck at the moment and aren’t even that useful against AI bomber squadrons. They are a waste of space on any multirole that can carry them, it’s what made the BV P.215 a decent plane, but whatever happened to them in 2.0 made them useless.

Yes, there definitely will be changes to rockets. That being said, they will be aimed at making AA rockets usable for the role they were historically created for — destroying huge four-engined bombers.

Q: Are loot crates going to be reintroduced (without the airplane parts)? Cause they were a good idea.

Certainly. The upcoming ones are planned for the winter holidays, and we will have more at later dates.

Q: Are there any invite codes for new players wanting to try out the new and improved 2.0 for NA like in WoT/WoWS where you get Premium time, gold, a tank or a ship?

Yes, the practice of invite codes has not been discontinued. We will prepare new codes with interesting contents once we are ready for an active promo campaign.

QnA

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