New Equipment: Enhancement and Calibration

Update 2.0.5 adds a new feature to World of Warplanes that will allow you to further develop and improve your aircraft. Now you will be able to adapt their characteristics to your playstyle and tune the warplane to your liking.

You can significantly change an aircraft’s parameters and even its behavior in flight by installing a set of equipment and combining it. Previously, the equipment bonuses were fixed and unchangeable, whereas now you can gradually perfect it and add new effects.

All the equipment available from the Store or granted as rewards for Specials comes in Stock quality. You can enhance it by three levels — Improved, Advanced, and Ultimate. Each subsequent stage adds one bonus characteristic to the basic effects of the equipment. For instance, the basic effect of Sights is improved accuracy, but you can add a chance to deal critical damage or start a fire by enhancing them. Each enhancement tier has 2 possible bonuses, one of which will be chosen randomly. The characteristic that failed to roll on a previous enhancement tier is added to the possible rolls on the next one.

In future, we will add an option to reassemble equipment — it will be possible to reroll bonus characteristics, choose the ones you want to keep and reroll those that aren’t perfect for your build.

Aside from enhancement, you will also be able to fine-tune equipment via calibration. This will allow you to improve the basic effects of the equipment. Each quality tier has its own range of effects. These ranges overlap slightly, for instance, fully calibrated Improved equipment will be slightly better than a piece that was simply enhanced to the Advanced tier without further calibration. The positive and negative basic effects of equipment are linked and progress simultaneously while calibrating — all new equipment is a compromise between boosting one parameter of an aircraft and slightly weakening another. IMPORTANT: don’t forget to click “Apply” if the result of calibration is ok, otherwise the subsequent calibration will reroll the previous result.

As a visual representation of the level of calibration, there is a Technological level meter in the Calibration menu. For each quality tier, it shows how close you are to getting the best rolls. Keep in mind that improvements to the positive effects affect this meter much more than weakening the penalties of the negative ones. There cannot be a “bad” calibration roll where everything gets worse, at least something will be improved. Nevertheless, if the positive effect rolls the same while the negative changes only slightly, the meter might even roll back, though in fact the equipment will still become a little bit better.

The following table shows all the ranges for the basic effects of calibration for each quality tier, as well as possible bonus characteristics. Keep in mind that since these basic effects are linked, the negative effect can be greater than the numbers you find in the table when the equipment piece is not fully calibrated. The table shows the optimum numbers — the best possible roll for negative effects when positive ones are at a maximum.

Equipment Stock Improved Advanced Ultimate Special effects

Optical Gunsight

 

Reflector Gunsight

Gyroscopic Gunsight

Slot: Cockpit 

Accuracy of forward-firing offensive armament: +5-9%

Pilot's resistance to injuries: -3-5%

Accuracy of forward-firing offensive armament: +8-13%

Pilot's resistance to injuries: -6-9%

Accuracy of forward-firing offensive armament: +11-17%

Pilot's resistance to injuries: -9-13%

Accuracy of forward-firing offensive armament: +14-21%

Pilot's resistance to injuries: -12-17%

Chance of inflicting critical damage: +5%

Chance of causing a fire: +10%


Chance of inflicting critical damage: +10%

Accuracy when firing at moving targets: +5%


Accuracy of forward-firing offensive armament:+3%

Pilot's resistance to injuries: +5%

Cockpit Armor

Slot: Cockpit

Pilot's resistance to injuries: +5-13%

Gunner's resistance to injuries: +3-7%

Yaw maneuverability: -1-1.4%

Roll maneuverability: -2-3%

Pilot's resistance to injuries: +11-21%

Gunner's resistance to injuries: +6-11%

Yaw maneuverability: -1.6-2%

Roll maneuverability: -3.5-5%

Pilot's resistance to injuries: +17-29%

Gunner's resistance to injuries: +9-15%

Yaw maneuverability: -2.2-3%

Roll maneuverability: -5-7%

Pilot's resistance to injuries: +23-37%

Gunner's resistance to injuries: +12-19%

Yaw maneuverability: -2.8-3.8

Roll maneuverability: -6.5-9%

Resistance to damage from fire: +5%

Aircraft HP: +2%


Resistance to damage from fire: +10%

Aircraft HP: +3%


Pilot's resistance to injuries: +5%

Roll maneuverability: +3%

Reinforced Skin

Slot: Airframe

Tail's resistance to damage: +5-13%

Wings' resistance to damage: +5-13%

Cruise speed: -1-1.4%

Maximum speed with boost activated: -1-1.4%

Tail's resistance to damage: +11-21%

Wings' resistance to damage: +11-21%

Cruise speed: -1.6-2.2%

Maximum speed with boost activated: -1.6-2.2%

Tail's resistance to damage: +17-29%

Wings' resistance to damage: +17-29%

Cruise speed: -2.2-3%

Maximum speed with boost activated: -2.2-3%

Tail's resistance to damage: +23-37%

Wings' resistance to damage: +23-37%

Cruise speed: -2.8-3.8%

Maximum speed with boost activated: -2.8-3.8%

Tail's resistance to damage: +5%

Resistance to damage from AA guns: +5%


Aircraft HP: +5%

Resistance to damage from AA guns: +10%


Cruise speed: +1%

Wings' resistance to damage: 5+%

Reinforced Airframe

Slot: Airframe

Aircraft HP: +4-8%

Roll maneuverability: -4-5.6%

Aircraft HP: +7-12%

Roll maneuverability: -6.4-8.8%

Aircraft HP: +10-16%

Roll maneuverability: -8.8-12%

Aircraft HP: +13-20%

Roll maneuverability: -11.2-15.2%

Resistance to fire: +10%

Tail's resistance to damage: +10%


Resistance to damage from AA guns: +10%

Wings' resistance to damage: +10%


Roll maneuverability: +5%

Aircraft HP: +3%

Lightweight Wing Frame

Slot: Airframe

Roll maneuverability: +5-7%

Maneuverability in turns: +1-1.8%

Aircraft HP: -1-1.8%

Wings' resistance to damage: -3-4%

Roll maneuverability: +6.5-9%

Maneuverability in turns: +1.6-2.6

Aircraft HP: -2.2-3.4%

Wings' resistance to damage: -4.5-6%

Roll maneuverability: +8-11%

Maneuverability in turns: +2.2-3.4%

Aircraft HP: -3.4-5%

Wings' resistance to damage: -6-8%

Roll maneuverability: +9.5-13%

Maneuverability in turns: +2.8-4.2%

Aircraft HP: -4.6-6.6%

Wings' resistance to damage: -7.5-10%

Wings' resistance to damage: +3%

Roll maneuverability: +3%


Aircraft HP: +2%

Cruise speed: +1%


Yaw maneuverability: +1%

Roll maneuverability: +2%

Polished Skin

Slot: Airframe

Cruise speed: +2-4%

Acceleration while diving: +2-4%

Yaw maneuverability: -1-1.4%

Maneuverability in turns: -1-1.4%

Cruise speed: +3.5-6%

Acceleration while diving: +3.5-6%

Yaw maneuverability: -1.6-2.2%

Maneuverability in turns: -1.6-2.2%

Cruise speed: +5-8%

Acceleration while diving: +5-8%

Yaw maneuverability: -2.2-3%

Maneuverability in turns: -2.2-3%

Cruise speed: +6.5-10%

Acceleration while diving: +6.5-10%

Yaw maneuverability: -2.8-3.8%

Maneuverability in turns: -2.8-3.8%

Acceleration while diving: +2%

Yaw maneuverability: +1%


Acceleration while diving: +3%

Cruise speed: +1%


Maneuverability in turns: +1%

Maximum speed with boost activated: +1%

Engine Armor Protection

Slot: Engine

Engine's resistance to damage: +10-20%

Maximum speed with boost activated: -1-1.6%

Engine's resistance to damage: +17.5-30%

Maximum speed with boost activated: -1.9-2.8%

Engine's resistance to damage: +25-40%

Maximum speed with boost activated: -2.8-4%

Engine's resistance to damage: +32.5-50%

Maximum speed with boost activated: -3.7-5.2%

Resistance to fire: +10%

Resistance to damage from AA guns: +5%


Resistance to damage from AA guns: +10%

Aircraft HP: +5%


Engine's resistance to damage: +10%

Maximum speed with boost activated: +1.5%

Engine Boost Mixture Injection System

High-Speed Gas Turbine

Slot: Engine

Acceleration with boost activated: +2-4%

Maximum speed with boost activated: +1-2.2%

Boost availability: -6-8%

Acceleration with boost activated: +3.5-6%

Maximum speed with boost activated: +1.9-3.4%

Boost availability: -9-12%

Acceleration with boost activated: +5-8%

Maximum speed with boost activated: +2.8-4.6%

Boost availability: -12-16%

Acceleration with boost activated: +6.5-10%

Maximum speed with boost activated: +3.7-5.8%

Boost availability: -15-20%

Engine cooldown rate: +5%

Acceleration with boost activated: +1%


Maximum speed with boost activated: +1%

Engine cooldown rate: +10%


Boost availability: +5%

Maximum speed with boost activated: +0.5%

Lightweight Power Unit

Slot: Engine

Yaw maneuverability: +2-4%

Maneuverability in turns: +1-1.8%

Engine's resistance to damage: -3-5%

Yaw maneuverability: +3.5-6%

Maneuverability in turns: +1.6-2.6%

Engine's resistance to damage: -6-9%

Yaw maneuverability: +5-8%

Maneuverability in turns: +2.2-3.4%

Engine's resistance to damage: -9-13%

Yaw maneuverability: +6.5-10%

Maneuverability in turns: +2.8-4.2%

Engine's resistance to damage: -12-17%

Cruise speed: +0.5%

Acceleration without boost: +1%


Cruise speed: +1%

Acceleration with boost activated: +1%


Engine's resistance to damage: +5%

Yaw maneuverability: +2%

Uprated Engine

Slot: Engine

Acceleration without boost: +2-4%

Cruise speed: +1-2.2%

Resistance to fire: -5-9%

Acceleration without boost: +3.5-6%

Cruise speed: +1.9-3.4%

Resistance to fire: -11-17%

Acceleration without boost: +5-8%

Cruise speed: +3.7-5.8%

Resistance to fire: -17-25%

Acceleration without boost: +6.5-10%

Cruise speed: +3.7-5.8%

Resistance to fire: -23-33%

Maximum speed with boost activated: +0.5%

Acceleration without boost: +1%


Cruise speed: +1%

Engine cooldown rate: +5%


Resistance to fire: +10%

Cruise speed: +0.5%

Reinforced Bolt Carriers

Slot: Forward-firing weapon

Burst length of forward-firing offensive armament: +4-9.2%

Accuracy of forward-firing offensive armament: -3-4.8%

Burst length of forward-firing offensive armament: +7.9-14.4%

Accuracy of forward-firing offensive armament: -5.7-8.4%

Burst length of forward-firing offensive armament: +11.8-19.6%

Accuracy of forward-firing offensive armament: -8.4-12%

Burst length of forward-firing offensive armament: +15.7-24.8%

Accuracy of forward-firing offensive armament: -11.1-15.6%

Cooldown rate of forward-firing offensive armament: +5%

Rate of fire of forward-firing offensive armament: +2%


Cooldown rate of forward-firing offensive armament: +10%

Rate of fire of forward-firing offensive armament: +3%


Burst length of forward-firing offensive armament: +5%

Accuracy of forward-firing offensive armament: +5%

Long Gun Barrels

Slot: Forward-firing weapon

Firing range of forward-firing offensive armament: +4-6.8%

Burst length of forward-firing offensive armament: -3-5%

Firing range of forward-firing offensive armament: +6.1-9.6%

Burst length of forward-firing offensive armament: -6-9%

Firing range of forward-firing offensive armament: +6.2-12.4%

Burst length of forward-firing offensive armament: -9-13%

Firing range of forward-firing offensive armament: +10.3-15.2%

Burst length of forward-firing offensive armament: -12-17%

Chance of inflicting critical damage: +5%

Accuracy of forward-firing offensive armament: +5%


Chance of inflicting critical damage: +10%

Damage inflicted by forward-firing offensive armament: +5%


Burst length of forward-firing offensive armament: +5%

Firing range of forward-firing offensive armament: +3%

Gas-Operated Action

Slot: Forward-firing weapon

Rate of fire of forward-firing offensive armament: +4-6.8%

Accuracy of forward-firing offensive armament: -3-4.6%

Rate of fire of forward-firing offensive armament: +6.1-9.6%

Accuracy of forward-firing offensive armament: -5.4-7.8%

Rate of fire of forward-firing offensive armament: +8.2-12.4%

Accuracy of forward-firing offensive armament: -7.8-11%

Rate of fire of forward-firing offensive armament: +10.3-15.2%

Accuracy of forward-firing offensive armament: -10.2-14.2%

Chance of causing a fire: +5%

Cooldown rate of forward-firing offensive armament: +5%


Chance of causing a fire: +10%

Cooldown rate of forward-firing offensive armament: +10%


Accuracy of forward-firing offensive armament: +5%

Rate of fire of forward-firing offensive armament: +2.5%

Turret Armor Protection

Slot: Turrets

Gunner's resistance to injuries: +3-11%

Maximum speed with boost activated: -1-1.4%

Gunner's resistance to injuries: +9-19%

Maximum speed with boost activated: -1.6-2.2%

Gunner's resistance to injuries: +15-27%

Maximum speed with boost activated: -2.2-3%

Gunner's resistance to injuries: +21-35%

Maximum speed with boost activated: -2.8-3.8%

Aircraft HP: +2%

Resistance to damage from fire: +5%


Aircraft HP: +3%

Resistance to damage from fire: +10%


Maximum speed with boost activated: +1%

Gunner's resistance to injuries: +5%

Turret Gun Laying Drive

Slot: Turrets

Aiming speed of a defensive turret: +5-11%

Yaw maneuverability: -1-1.6%

Aiming speed of a defensive turret: +9.5-17%

Yaw maneuverability: -1.9-2.8%

Aiming speed of a defensive turret: +14-23%

Yaw maneuverability: -2.8-4%

Aiming speed of a defensive turret: +18.5-29%

Yaw maneuverability: -3.7-5.2%

Burst length of a defensive turret: +5%

Defensive turret's rate of fire in bursts: +5%


Burst length of a defensive turret: +10%

Defensive turret's rate of fire in bursts: +10%


Aiming speed of a defensive turret: +5%

Yaw maneuverability: +1%

Turret Gunsight

Slot: Turrets

Firing range of a defensive turret when controlled manually: +9-13%

Gunner's resistance to injuries: -3-5%

Firing range of a defensive turret when controlled manually: +8.75-15%

Gunner's resistance to injuries: -6-9%

Firing range of a defensive turret when controlled manually: +12.5-20%

Gunner's resistance to injuries: -9-13%

Firing range of a defensive turret when controlled manually: +16.25-25%

Gunner's resistance to injuries: -12-17%

Aiming speed of a defensive turret when controlled manually: +5%

Chance of inflicting critical damage: +5%


Aiming speed of a defensive turret when controlled manually: +10%

Chance of inflicting critical damage: +10%


Gunner's resistance to injuries: +5%

Firing range of a defensive turret when controlled manually: +5%

Strengthened Hardpoints

Slot: Outboard weapon

Bomb reload speed: +5-9%

Rocket reload speed: +5-9%

Cruise speed: -3-3.4%

Maximum speed with boost activated: -3-3.4%

Bomb reload speed: +8-13%

Rocket reload speed: +8-13%

Cruise speed: -3.6-4.2%

Maximum speed with boost activated: -3.6-4.2%

Bomb reload speed: +11-17%

Rocket reload speed: +11-17%

Cruise speed: -4.2-5%

Maximum speed with boost activated: -4.2-5%

Bomb reload speed: +14-21%

Rocket reload speed: +14-21%

Cruise speed: -4.8-5.8%

Maximum speed with boost activated: -4.8-5.8%

Rocket accuracy: +5%

Bombing accuracy: +5%


Maximum speed with boost activated: +1%

Cruise speed: +1%


Rocket reload speed: +10%

Bomb reload speed: +10%

Bombsight

Slot: Outboard weapon

Bombing accuracy: +10-17.6%

Bomb reload speed: -3-5%

Bombing accuracy: +15.7-25.2%

Bomb reload speed: -6-9%

Bombing accuracy: +21.4-32.8%

Bomb reload speed: -9-13%

Bombing accuracy: +27.1-40.4%

Bomb reload speed: -12-17%

Damage inflicted by bombs: +3%

Bombing accuracy: +3%


Damage inflicted by bombs: +5%

Bombing accuracy: +6%


Bombing accuracy: +5%

Bomb reload speed: +5%

Rocket Sight

Slot: Outboard weapon

Range of rockets: +10-15%

Rocket reload speed: -2.5-4.5%

Range of rockets: +13.75-20%

Rocket reload speed: -5.5-8.5%

Range of rockets: +17.5-25%

Rocket reload speed: -8.5-12.5%

Range of rockets: +21.25-30%

Rocket reload speed: -11.5-16.5%

Rocket accuracy: +2%

Damage inflicted by rockets: +3%


Rocket accuracy: +5%

Damage inflicted by rockets: +5%


Rocket reload speed: +5%

Range of rockets: +5%

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