New Gunner Skills

 

 

 

In our previous post we discussed the new pilot skills that let you further improve one of the aircraft’s key features: maneuverability, dynamics, or firepower. Today we will take a look at the gunner skills that can turn an aircraft with a turret into a real impenetrable fortress for many enemies.

Contrary to pilots, the gunners don’t have any special skills at the moment and can only master universal ones. They work constantly, and passively increase your aircraft’s survivability.

Endurance (1 skill point) — decreases the probability of gunner injury by 20%. An injured gunner, during the red critical damage state, stops firing altogether, and after it passes and turns into a yellow state he will shoot less effectively.

Vigilance (1 skill point) — adds 20% to the view range in the rear hemisphere sector for which the gunner is responsible.

Armorer (2 skill points) — increases the turret salvo duration by 20%. In practice, this means that it will deal significantly more damage, especially if the target stays in the firing sector for a long time.

Defensive Fire (3 skill points) — provides a 30% decrease in incoming damage from targets that were being shot at by the turret in the last 2 seconds. Historically, defensive fire was the main task of a gunner, denying the enemies a chance to approach the aircraft from an optimum position and take aim.

Ballistics Expert (3 skill points) — increases the effective firing range of a turret by 15%, and adds 20% to the effectiveness of the Rear Gun Stabilization equipment. This skill will be most effective for aircraft equipped with long range turrets — their gunner will be able to engage a target much earlier than most enemies as they approach their effective firing range. To purchase this skill you need to purchase Armorer first.

Quick Reflexes (3 skill points) — decreases the time the gunner needs to take aim and open fire by 50%. As you know, the turret needs several seconds to zone in on a selected target, during that time the aiming shots deal only a fraction of the normal damage. It is only once it takes aim that it starts dealing the nominal damage stated in the aircraft’s characteristics.

Precision Gunner (3 skill points) — significantly increases the chance of dealing critical damage to enemy aircraft. This probability becomes close to the settings defined for forward-facing armament.

 

Weakest Link (5 skill points) — one of the most powerful skills for gunners, which allows them to focus fire on the least durable target among those in the firing sector. Keep in mind that this does not mean the turret will prioritize enemies with less HP in general, but considers how damaged an enemy is. If there are several aircraft with full HP in its range it will pick targets according to the general mechanics, and if one of them is damaged it will focus on that one. The more damaged an enemy is — the higher its priority.

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