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December 2017: Developer QnA, Part 3

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Size of Bullets, Colour and Tracers: Without lead compensation, and aged eyeballs, it is very difficult to see them, even in sniper mode. Going by way of sound to discern whether or not hitting target is not optimal. In Warships easier, but this is likely due to size of ammo. Can the size be adjusted and/or colour to improve visibility?

December 2017: Developer QnA, Part 1

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Some of the voice messages, I am thinking specifically of the Squall Line but there are others, occur after the fact, so much so that it is meaningless and frustrating to hear a warning after the event has occurred. Please review some the in-battle voice messages and consider moving their timeline.

December 2017: Developer QnA, Part 3

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Any plans to rework MATCH MAKER battles with unbalanced teams- specifically where 1 human in T8 fighter is pitted against 2 humans in T9 heavies? This is so imbalanced that it is ridiculous. If not, consider having the BOTs more responsive to commands or assign BOT(s) as wingperson to the solo human- if that's feasible?

December 2017: Developer QnA, Part 3

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Is there a rough timeline for the PvP Dogfighting Mode?

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