Supertest Digest #2

Greetings, pilots!

We’re back with a new Supertest Digest. Today’s issue will be covering the things we’ve been busy with for the last two weeks.

We have started working on balancing the new aircraft branch that will be arriving in an upcoming update — the USA multirole fighters. This branch has the general title of ‘Thunderbolts’.

Historically, the Republic P-47 Thunderbolt was designed as a bomber escort fighter for the Western Front in WWII.

The P-51 Mustang eventually took over this role as it was more suitable for the purpose, so the P-47 was adapted for other tasks. The Thunderbolt gained fame as the most powerful and actively used American fighter-bomber used extensively for targeting ground installations.

Its excellent - phenomenal for a fighter - survivability, heavy machinegun battery and very effective arsenal of outboard armament compensated for a lack of onboard cannons. Since the Allied air forces did not have specifically designed attack aircraft at the time, this task fell to the P-47.

When designing this branch the development team aimed at creating machines that would be equally effective both at high altitudes as fighters and close to the ground as attack aircraft. These features would create a new gameplay style that would suit the hybrid, multirole fighter class perfectly.

The Supertest participants evaluated the first part of the branch and gave us their opinions on the new warbirds so that the developers could get some early feedback and see if the new aircraft fit their initial idea. The first test iteration included 5 machines — the P-26, P-35, P-43, P-44 and P-47B.

Below are some examples of Supertesters’ feedback after their first look at the Thunderbolts.

P-26 (Tier II)

“It was a bit of a surprise for me to see an aircraft of this tier that works well and is exciting to play using vertical maneuvers”

“As far as I remember it is the first Tier II machine to have flaps”

P-35 (Tier III)

“Pros: good maneuverability, decent armament damage, sufficient HP count”

“The aircraft loses a lot of speed when maneuvering that will make it easy prey after a couple of turns”

P-43 (Tier IV)

“As long as you have someone in support — this machine is capable of bringing in kills and assists”

“Structural durability lets you make some mistakes, but not for long.”

P-44 (Tier V)

“In my opinion this aircraft fits ideally between this Tier’s heavy and multirole fighters. Feels like it can put strain on high altitude fighters when it reaches its altitude echelon, and it’s effective when fighting low-flying targets.”

“This machine is quite difficult to fly”.

P-47B (Tier VI)

“It climbs quite high, has good speed, 8 machineguns deal significant damage”.

“This aircraft withstands damage even from cannons. This compensates a bit for less dynamic stats.”

Of course, it is way too early to tell how exactly these warplanes will look after all the testing iterations. Experience shows that their characteristics will undergo significant changes during all the evaluation phases. Sometimes the opposite also happens and they might not see any changes at all. In the meantime we’re starting to test the second part of the branch and are eager to see feedback on top-tier machines. After that the developers will analyze all the opinions and statistical data and assess how the new branch fits the design role for it.

In other news, we have started testing the 1.9.1 update. The main emphasis in testing sessions is on new daily missions, improvements to the behavior of bots, tuning the matchmaking system and adjustments to the economy. The Supertesters have received the first build of this update and we’re expecting feedback and reports shortly.

That’s all for today. See you soon!

Larisa Vishnya (Lead Supertest Manager)


I started as a World of Tanks player back in 2010. The game engaged me so much that soon I started participating in the Supertest and became the coordinator for English-speaking community in a while. I was very interested in optimizing and enhancing its process and paid close attention to other Wargaming projects. At the time World of Warplanes entered active development stage and I joined it during Closed Beta stage. Warplanes have become a kind of obsession for me, and when the time came when the project needed to start its own Supertest I became its manager, joining Persha Studia in 2012. My responsibilities include organizing external testing, managing Supertest volunteers, organizing results collection after Common Test stages and delivering all this information to the development team. I really love my job and root for the project, putting all my efforts into making my favourite game better and more interesting.