My career in sound for games began in 2006. I’ve been a part of the World of Warplanes project since the closed alpha-test stage. My responsibility is the development and implementation of content and sound mechanics in the game, along with improving the technology. Working on such a large and dynamic project is a hugely valuable experience for me as an audio engineer. All my free time is also one way or another connected to sound and music.
I started in the games industry in 2005. Before then, I worked in television and banking. Since then I have focused on graphical quality assurance for our numerous projects. I joined the World of Warplanes project almost at the start of its development. Our Art QA team’s task is to check the visual appearance of the aircraft in the game in accordance with both historical and technical aspects. From the historical point of view, we would the check the aircraft’s adherence to the blueprints, schemes and photos. For the technical side, we would check that models and textures conform to the specifications. For example, we will look for unnecessary intersections, errors in geometry, controls for all the textures and details. It’s much like Quality Control in a real airplane factory. In my free time I dance, play airsoft and raise a son.
I started as a World of Tanks player back in 2010. The game engaged me so much that soon I started participating in the Supertest and became the coordinator for English-speaking community in a while. I was very interested in optimizing and enhancing its process and paid close attention to other Wargaming projects. At the time World of Warplanes entered active development stage and I joined it during Closed Beta stage. Warplanes have become a kind of obsession for me, and when the time came when the project needed to start its own Supertest I became its manager, joining Persha Studia in 2012. My responsibilities include organizing external testing, managing Supertest volunteers, organizing results collection after Common Test stages and delivering all this information to the development team. I really love my job and root for the project, putting all my efforts into making my favourite game better and more interesting.